Jochem Punt

About me

I'm Jochem Punt, a frontend engineer based in the intersection of code and digital media. After a bachelor's in Computer Science in Media and a year working as a software engineer, I'm now heading into a master's in Game and Media Technology.

I like working across TypeScript (React, Astro), C# (.NET, Unity), and Python, building web apps and 3D experiences. I'm especially drawn to UX/IX and interactive design; figuring out how something should feel to use, not just how it should work.

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Experience

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Software Engineer

PIE Medical Imaging

Worked on medical imaging software using C# and React.

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Freelance Web Designer & Shopware Maintenance

Waschbär

Worked on web design and Shopware maintenance using HTML and CSS.

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Game Development Intern

StickyStoneStudio GmbH

Contributed to M.O.O.D.S., a top-down roguelite bullet-hell game, using Unity and C#.

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Bachelor's Thesis — AR Product Configurator

CAS Software AG

Built a Unity AR product configurator with an AI voice assistant, exploring how speech and augmented reality can work together to configure 3D products.

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Student Research Assistant

Hochschule Furtwangen

Developed MATLAB control software and an interface for a motorized three-axis camera gimbal, including smooth motion paths using quaternions and SLERP.