Game Design Prototype: Temporal Transit Tales
A 3D adventure-mystery set in a deserted, steampunk-inspired train station where time has frozen. Players explore, use a time-control device to manipulate localized “time bubbles,” and solve environmental puzzles to uncover the station’s hidden story.
My Contributions
- Prototype development in Unity (C#): core interaction systems, scene scripting, puzzle logic
 - Time mechanics: implemented deployable “time bubbles” that allow the player to pause, rewind, or scroll through time.
 - Spatial audio & sound integration: designed and integrated 3D/Spatial audio using Wwise for immersion and audio-driven clues
 
Demo-Video
TimeTransitGame demo
Used Technologies
Game Engine: Unity [C#]
Audio Middelware: Wwise